When I first saw that prize-winning piece I was impressed and alarmed. But then I got to see higher resolution versions of it, and ended up vastly less impressed. Like virtually all AI art I have thus far seen, the moment you look a bit deeper, you see the weird flaws. In the case of this particular piece, the "figures" are not really figures at all, and much of the image is covered in textures and stuff that make no sense.
Perhaps the technology will mature in due course. I notice something that I noticed some two decades ago, when 3D image construction software like Bryce became available. For a while there it was all the rage, and the web was flooded with imagery, including amazingly detailed and impressive-looking stuff made by non-artists. I myself played around with it quite a bit. It could be used to make this sort of thing (not my own work):
Ah, found some of my own pieces, made at the time with software that could be downloaded for free (thus less advanced versions!):
At the time I wondered whether such software would soon replace traditionally made art, particularly since you didn't actually need much actual art skill to use it. To some extent this did happen: one example I can think of is artist's conceptions of what new building projects will look like when finished. These used to be done with traditional pen and ink and watercolor, and they tended to be very beautiful. The software-made ones are dreary by comparison, but presumably they are much cheaper, so you see them a lot nowadays.
But by and large, the fad blew over almost in its entirety; it soon become apparent that while a non-artist could make quite impressive-looking things with the software, it had its limitations. Basically, one had to be a fairly skilled artist to begin with in order to really get all that much out of the software, and even then it could ultimately not compete with traditionally painted stuff. And then, of course, digital painting (with graphics tablets) became available, and it produced vastly better results - but required traditional art skills.
Now I see something similar happening with AI art: every nerd and his dog are producing their own masterpieces, but already the flaws are visible; without much special effort I can often (though by no means always) spot when a piece was AI-generated. The other day I saw a bloke on YouTube who had a clever way of going about it: he had AI generate an image, then corrected the flaws himself via digital painting - but then, he's a highly skilled artist, so that he can notice the flaws in the first place, and can then paint over them himself. His somewhat overblown opinion is that AI art will not kill human art but actually save it.
Personally, I think that no one can predict the future, particularly the effect of new technologies. We'd be very naïve indeed to think it will all really be just a fad; I think AI art is more solid than the 3D stuff I posted above, and the technology has yet to mature. As the 3D software did, some art jobs are going to go the way of the dodo. But it might be that AI is going to become an instrument used by artists, rather than something with which you replace all artists.
AI doesn't magically produce masterpieces. It needs to be prompted, and I see YouTube is already abuzz with tutorials on how to write better prompts. Personally I have no desire to write prompts as opposed to actually drawing. But the fact that they are making tutorials on the matter tells me it turned out that AI has its own learning curve, and the more complex and sophisticated you want your picture to be, the more detailed a prompt you'll need to write. It may turn out that in order to illustrate a comic book with AI, you'll need to spend years learning how to write suitable prompts, i.e. the prompt writers will be every bit as expensive to hire as it would be to hire an illustrator. Or prompt-writing will become a subset of what illustrators learn.
But who knows?
What I foresee is that whether we like it or not, the web is going to be flooded with AI art in the coming years. Eventually, assuming it has any limitations at all, those limitations will become clear. Then both computer engineers and artists will get back to their drawing boards.
The larger implications are unknown. As it stands, they deliberately limited AI training sets, so as to prevent a flood of AI-generated porn and fake news. Alas, in the longer run, there will be no way to keep the floodgates closed: expect AI-generated porn movies starring popular child actors, politicians saying things they never actually did, ultra-violent fake snuff films starring long-dead celebrities, and whatever other horrors you can imagine. We have already seen such deep fakes, and they will become ever better and more difficult to distinguish from the real thing. We are about to tumble down a very weird rabbit hole.
None of this will prevent me from making art. Making a living from it might be another matter, but then, I have never managed to make a living from art in the first place. Perhaps this makes me one of the lucky ones who won't actually be losing anything.
