endersaka
Active member
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- 42
I am the kind of artist that start a piece today and finish it in one month because in the meanwhile I am working in parallel on other twenty pieces, if I do not have precise schedules, or agreements with anyone. And this is the case.
Months ago, I was reading an art commission request (i.e. job offer) description, in the "Hiring an Artist" forum of DeviantArt, where the poster was looking for an artist to render and interpretation of Reiko Hinimoto character from the videogame for Playstation, Rumble Roses (2004).
I did not apply, because I am quite sure that my style (or styles, all very traditional) wouldn't encounter the appreciation of the typical Japanese videogame fanart audience... Honestly, I have difficulties also with American Superhero comic style, Disney, Anime or blends and in general the perception of what is Comic Art style by American audience (totally different from European styles and themes). While I am sure I can mimic all of them, I do not have a portfolio showing off this ability. We will see, eventually in the future.
Though, I was curious to challenge myself in capturing the essence of Reiko, despite the very poorly rendered 3D model of the time. I believe I got what kind of face the authors of the game were thinking for her.
I made several attempts. The first 5 dates back to that day, months ago (October, I think). The last one, which I believe is the closest one to her likeness, has been made in the past few days.






Months ago, I was reading an art commission request (i.e. job offer) description, in the "Hiring an Artist" forum of DeviantArt, where the poster was looking for an artist to render and interpretation of Reiko Hinimoto character from the videogame for Playstation, Rumble Roses (2004).
I did not apply, because I am quite sure that my style (or styles, all very traditional) wouldn't encounter the appreciation of the typical Japanese videogame fanart audience... Honestly, I have difficulties also with American Superhero comic style, Disney, Anime or blends and in general the perception of what is Comic Art style by American audience (totally different from European styles and themes). While I am sure I can mimic all of them, I do not have a portfolio showing off this ability. We will see, eventually in the future.
Though, I was curious to challenge myself in capturing the essence of Reiko, despite the very poorly rendered 3D model of the time. I believe I got what kind of face the authors of the game were thinking for her.
I made several attempts. The first 5 dates back to that day, months ago (October, I think). The last one, which I believe is the closest one to her likeness, has been made in the past few days.






we will see...