endersaka
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If we want to be extremely precise, "digital art" expression is mostly used to identify artworks created using a stylus, a pen tablet, or a tablet display and drawing on the digital medium. Which is not the case for this piece, but I decided to embrace the more inclusive description of this forum "... any software program, with a mouse, a stylus, ...", since there is no CGI forum. And if the moderators will not agree, I have no problem with moving this post somewhere else.
This is a scene created in Blender (the most famous open source 3D program) and rendered with its internal render engine Cycles, capable of quite photorealistic renders, depending on the ability of the person using it. This scene is what, in the real world, we could call a sort of decoupage or collage. In fact, I did not model the houses. I did not even create the sky or the shrubs on the ground. And yet, a piece like this can take hours of work (not to mention if I had to model everything from scratch).
The building blocks of the house come from a kitbash (the 3D equivalent of the physical model kitbash, used for example, to build the Millenium Falcon model and all the models in SciFi films). They are pseudo-randomly picked up and composed together to build up the houses through a sort of automatic preset/program, a thing called Geometry Nodes, in Blender, that I partially modified and customized to my needs.
The terrain is obtained through another procedural function, which allows to create a bit of irregularity, and a texture applied on top of it to achieve even more variations in color and shape.
Finally, the sky is a plugin for Blender, that allows to generate a sky tuning a number of sliders to control various parameters (like the position of the Sun in the sky, the clouds, etc.).
And the shrubs are also taken from a kitbash pack, they are randomly distributed on the ground with another procedural tool.
This piece is, actually a test, for a project of mine. A webcomic series, where I plan to create all the sets in 3D and draw the characters in "digital painting", with a tablet display and Krita (another open source application).
The lighting and the framing are not causal. I like very atmospheric images. I especially like dramatic separation between zones of light and the dark areas. This view and light could be a perfect frame for someone sneaking from the alley on the right and furtively cross the street to reach the farther alley on the left.
The technical aspects of this project actually sparked from my project to create an "accurate" version of Innsmouth town, in 3D (for another comic project).


This is a scene created in Blender (the most famous open source 3D program) and rendered with its internal render engine Cycles, capable of quite photorealistic renders, depending on the ability of the person using it. This scene is what, in the real world, we could call a sort of decoupage or collage. In fact, I did not model the houses. I did not even create the sky or the shrubs on the ground. And yet, a piece like this can take hours of work (not to mention if I had to model everything from scratch).
The building blocks of the house come from a kitbash (the 3D equivalent of the physical model kitbash, used for example, to build the Millenium Falcon model and all the models in SciFi films). They are pseudo-randomly picked up and composed together to build up the houses through a sort of automatic preset/program, a thing called Geometry Nodes, in Blender, that I partially modified and customized to my needs.
The terrain is obtained through another procedural function, which allows to create a bit of irregularity, and a texture applied on top of it to achieve even more variations in color and shape.
Finally, the sky is a plugin for Blender, that allows to generate a sky tuning a number of sliders to control various parameters (like the position of the Sun in the sky, the clouds, etc.).
And the shrubs are also taken from a kitbash pack, they are randomly distributed on the ground with another procedural tool.
This piece is, actually a test, for a project of mine. A webcomic series, where I plan to create all the sets in 3D and draw the characters in "digital painting", with a tablet display and Krita (another open source application).
The lighting and the framing are not causal. I like very atmospheric images. I especially like dramatic separation between zones of light and the dark areas. This view and light could be a perfect frame for someone sneaking from the alley on the right and furtively cross the street to reach the farther alley on the left.
The technical aspects of this project actually sparked from my project to create an "accurate" version of Innsmouth town, in 3D (for another comic project).

